Clash of the Titans Review
Review by Game Spot 4.5/10 (Poor)
Clash of the Titans is a predictable hack-and-slash adventure that is exactly the type of game that gives movie tie-ins a bad reputation.
The Good
- Mostly faithful film story adaptation
- Boss fights provide much needed gameplay variety.
The Bad
- Shallow, repetitive hack-and-slash gameplay
- Laborious item collection
- Wooden voice acting
- Pointless weapon upgrade system
- Constant wrestling with finicky camera controls.
Review by Eurogamer 3/10
As soon as I heard that they were remaking Clash of the Titans, I knew there’d be a videogame. Obviously. So I booked a flight to South America, chartered a boat up the Amazon and tracked down the Tagaeri, a remote tribe that has had virtually no contact with the modern world. I made a bet with them, to see what they thought the Clash of the Titans videogame would be like. They said, “Probably another mediocre God of War rip-off, with giant boss monsters and probably a few quick-time events”.
Well, looks like I owe the Tagaeri a family-sized bag of Haribo and the Friends DVD boxset. Clash of the Titans really is that predictable. Hemmed in by both the movie and Greek mythology itself, realistically there’s a limit to how imaginative developer Game Republic could be under the circumstances, but that’s no excuse for missing so many easy targets.
Review by IGN 3.0/10 (Bad)
Surprise, surprise, Clash of the Titans is an awful movie-turned-videogame. While some games like this year’s surprising Toy Story 3 buck this trend, this generic and uninspired game proves that crappy license titles are, sadly, a fact of life. Apparently this is the will of the gods.
Clash of the Titans follows the plot of the film…sort of. It still tells the story of Perseus, a demigod, and his quest to take on the gods of Olympus in an effort to save a local kingdom. Familiar scenes and characters from the film appear in the game, but these are intertwined with a series of events that feel laughably shoe-horned into the game. From quests that force Perseus to gather a fish to feed his companion, to levels that consist of killing more enemies than the guards in an effort to “prove” yourself to them (also read: we needed to extend this game so here’s a filler level), the game is full with a host of stupid stages that serve no narrative purpose.
The way the quests are given is also perplexing. The game is primarily a third-person hack and slash, but you talk to other characters to get quests from them.
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