Dead Rising 2 Game Review
Review by IGN 8.0/10 (impressive)
Of course, it’s also a lot like the last game, so if you thought that one was a loser, you should probably proceed with caution – zombies ahead.
Review by Eurogamer 8/10
In ‘Wily Travels’ it’s the PCs and LCD monitors used to book countless budget summer vacations. In ‘Marriage Makers’ it’s the necklaces and bracelets, sparkling pellets on display under the glass counter. In ‘Atlantica Casino’, it’s the tall chairs upon which patrons once sat and played the slots, or the discarded handbags around them, heavy with coins and make-up. In ‘Bennie Jack’s Barbecue Shack’ it’s the plastic serving trays, in ‘Venus Touch’, the bottles of shampoo and hair dye, in ‘Knokonutz Sports Town’ the dumbbells and basketballs. In ‘Toy Manor’, it’s the RC stunt copter with its sharp, rhythmic blades that can slice the head clean off a man.
Dead Rising 2 changes the way that you shop. In this night-terror rendering of Supermarket Sweep, the question against which any potential purchase is judged is not “Do I need this?” or “Does this product offer value for money?” Rather, it is: “How quickly would I be able to bludgeon the nose from a zombie with this?” In the case of the shampoo bottle the answer is: a really long time.
For George Romero, the shopping centre was the perfect locale for the zombie apocalypse because the routine, civilised familiarity, when used as a backdrop for an uprising of corpses, couched an abstract horror in the mundane and everyday.
Review by Games Radar 8/10 Great
As a lifelong Capcom fan, I’ve been a bit worried about the vibrancy of my favourite Japanese third-party of late. This generation’s first Devil May Cry outing was fairly fun, but saw the series starting to look more than a bit creaky by the time it arrived. Lost Planet 2 had its moments, but was ultimately a bit of a mess. And although great, Resident Evil 5 certainly lacked the spark of its groundbreaking predecessor.
So it was with no small amount of trepidation that I fired up Dead Rising 2, the sequel to Capcom’s promising-but-flawed early Xbox 360 game. Would it fix the problems of the 2006 original? Would Canadian sports game dev Blue Castle be a good fit for a bonkers zombie massacre? Would the four year-old concept still be fun at this stage? Yes, yes, and yes, are the answers, with a few noteworthy caveats. Read on for the full, gore-filled picture.
It’s an undisclosed period of time after the Willamette zombie outbreak of the first game. You play Chuck Greene, a father who’s visiting Fortune City – a thinly-disguised parody of Las Vegas – in order to compete on Terror is Reality, a zombie-slaying game show that has emerged as a reaction to the spreading infection. He’s here to win money in order to pay for his young daughter Katey’s Zombrex treatment, Zombrex being the new drug released to suppress the effects of zombie bites in newly infected victims. Yes, she might be an angelic – and surprisingly well-acted – pre-teen, but unless treated every day, Katey’s tantrums will have your face off.
Dead Rising 2 Video Review by IGN
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