Vanquish_Game_Review

Review by gamerant

While many found a lot to enjoy in Vanquish’s demo, I was left with a stale taste in my mouth. The combat is fast-paced and the on screen effects are enough to keep your eyes engaged, but eventually the demo devolved into a rote process that is seen in any third person shooter. Vanquish isn’t without its flourishes and the trailers show more of a game that I am interested in seeing, but the demo left me wanting.

You may not be able to get the awesome pre-order goodies, but if you are living in the UK your Sam Gideon statue still comes packed with the Limited Edition. With so much attention being placed on the First Person Shooter it is refreshing change of pace to be able to mix a little melee combat in with your bullet storm. If any of what you have seen of Vanquish looks enticing then you should pick up a copy today and try it for yourself.

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Review by Gamespot

Pure entertainment: that’s Vanquish in a nutshell. This speedy and thrilling third-person cover-based shooter is all madness, overwhelming you with gigantic robots, flurries of gunfire, and explosions so powerful and colorful that you might think you feel the heat. There are a lot of things to love about Vanquish, but its most impressive feat is that while it uses mechanics you’ve seen in other shooters, it feels nothing like them. The focus on speed, the relentless pace, and the fantastic boss fights give Vanquish a feel and style of its own, while its good looks and buttery-smooth frame rate ensure you’re always swept into the action. When you walk away from the campaign, buzzing with the rush of adrenaline, it won’t be the excruciating dialogue or the forced voice acting you remember most, but the joy you felt when zipping around the battlefield, gunning down metallic transforming scorpions and evading the barrage of bullets vomited by a dozen hardy turrets.

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Review by next-gen

Vanquish is as lean as they come. From its first motion-blurred boost to the last thumping impact, it’s an adventure that rarely drops pace and doesn’t bother with sidestreets. The hero, Sam Gideon, is Nathan Drake in futuristic armour, a smartass full of quips and testosterone. But he’s not the star: that honour belongs to his pristine white suit.

It’s a devastating tool, and its impact will be felt widely throughout the thirdperson genre. You’ve never moved like this before. The suit has two abilities, the primary being boost, Gideon dropping to his knees as jets of flame shoot out of the legs, propelling him forward at incredible velocity. Once boosting, Gideon can move in any direction, casually cocking his guns overhead and behind, or even lying down for a horizontal zoom-by shooting. It feels so good that, quite outside of its combat utility, it ends up the default movement option.

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