de Blob 2 Game Review
Review by IGN 7.5/10 (Good)
Tasked with bringing de Blob 2 to DS, talented Australian development house Halfbrick has made some smart decisions. Rather than attempt to shoehorn 3D exploration onto a platform that’s not ideally suited for it, the team has instead focused the gameplay on 2D platforming, with rock solid mechanics that also make the most of the overriding colour motif.
For those of you unfamiliar with this series, the premise of de Blob is that the world has been drained of its colour by the evil Inkt Corporation, and its people – the Raydians – imprisoned inside ugly grey suits. It’s up to the player to liberate the people and restore colour to the world by literally absorbing different colours and painting everything you come into contact with.
Review by Gamespot 7/10 (Good)
The blob known as Blob made his debut in de Blob when it landed on the Wii in 2008, introducing the world to a funky new hero whose ability to absorb color and spread it around was put to great use in that charming platformer. Now, Blob is back, but while fostering political revolution through paint is as intrinsically enjoyable as ever, a nasty tendency to punish you severely for failure and a few other issues prevent this outing from being as enjoyable as the first.
Review by Joystiq
Religious cults. Stalinism. Labor camps. WMDs. For a kid’s game, de Blob 2 isn’t short on adult subject matter — even if it goes unmentioned in the ESRB box. Having expanded onto Xbox 360 and PS3, has the squeezable platformer grown-up?
When we left Chroma City at the end of 2008′s Wii-exclusive de Blob, the evil INKT Corporation and its leader Comrade Black had been freshly ousted by the titular hero. Now, Comrade Black, disguised as a cult priest named Papa Blanc, returns from expulsion with nefarious plans: rig the election of Prisma City (a new location) and drain its color (an old ambition).