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Marvel vs. Capcom 3 Game Review

Marvel_vs._Capcom_3_Game_Review

Review By IGN 8.5/10 (Great)

Marvel vs. Capcom 3 is an incredibly flashy, fun and kinetic fighting game, one that contains an unbelievable amount of depth. Beloved characters return to the fold while new arrivals, though bearing their own signature styles, have some similarities to classics that didn’t make the cut. MvC3 also manages to dig up some very obscure Marvel and Capcom heroes and villains, which will no doubt please longtime fans of both worlds. Less impressive, however, is the lack of diversity when it comes to the game’s modes. If you’re looking for an expansive, varied fighting game experience, it’s nowhere to be found.

This third entry in the MvC series attempts to be the same addicting game as its predecessor. We’re still talking about three-on-three battles, complete with the overly-exaggerated hyper combos that we all know and love. If you’re eager to cast fireballs the size of your HDTV, this is the game for you. The basic elements of tagging in partners or summoning them for brief attacks is still here, as is the notion of building up a special meter to execute particularly devastating moves.

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Review by Game Spot 8.5/10 (Great)

After a decade of anticipation, and a few long months of speculation, Marvel vs. Capcom 3: Fate of Two Worlds is upon us at last. This venerable fighting series, renowned for its structured insanity, has finally returned with the same fire and intensity that was its hallmark. However, not all the characters from the previous game have returned this time around–but not without good reason. Marvel vs. Capcom 2 was a game so completely dominated by a handful of characters and strategies that the majority of its design was rendered moot. Developer Capcom has since learned from this, and the changes made help distill this game’s combat into a more well-rounded experience than ever before. The result is not the most technically demanding of fighters, but is certainly one of the most enjoyable. The white-knuckle intensity is still here–but this is not the same game you remember from 10 years ago.

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Review by Cinema Blend

Let’s get to the characters first, as that was one of the major problems that I foresaw back then. The characters in this game are just fine and are so different that it’s like learning to play MvC all over again. Arthur is very different from Trish, who’s very different from Deadpool, who ‘s very different from Wesker, so you’ll spend hours upon hours just finding your perfect team (mine’s X-23, Hsien-Ko, and Akuma. Who knew?). One thing I don’t like about some of the characters though is that some of them are absolutely worthless in my hands. That doesn’t mean that they’ll be worthless in other people’s hands, and I can definitely see more balance with this roster than in the last game. But I can’t use Haggar or Thor to save my life, even though those were two of the characters that I wanted to play as the most when I initially heard that they were in the game. In this way, it kind of saps a bit of the fun for me, knowing that even with practice I won’t be able to use them since I’ve developed my own sort of rhythm with the game.

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