I Am Alive Review | 4.1/10

Review by IGN ( 4.5/10 – Bad)
When it comes to ideas, I Am Alive has a lot of great ones. Imagine a third-person action game set in a town ravaged by an earthquake; it’s a world where you have to scrounge for bullets, food and survivors while climbing around like a post-apocalyptic Nathan Drake. That could easily be the pitch for I Am Alive, but when it comes to turning those ideas into a video game, everything becomes a cumbersome, frustrating mess.
Review by UGO( C-)
I Am Alive tries to echo the best of survival fiction, but too many corners were cut and sacrifices were made on the game’s way to market.
A mystery event of earthquakes and ensuing dust has devastated the world and left much of it in ruins. Our protagonist was on a business trip on the East Coast at the time of the event and over the last year has struggled to return home in search of his family. He arrives to find his home city has been left in shambles and that his wife and daughter are nowhere to be found.
I Am Alive has a cool, destroyed vibe. The constant fog of dust and the de-saturated look of the world goes far in selling this as a foreign world on familiar soil. This is a city once inhabited by humans, but now it’s a graveyard haunted by violence, abuse and struggle. The fog and graphical filters applied by the developer act are a great way to set the mood for the game’s story and world.
Review by The Verge ( 4/10 – Better of Dead Than Alive)
I checked the credits, and my Catholic grandmother had no involvement in I Am Alive. This was a surprise, given how skillfully it made me feel ashamed and guilty about bad things I wasn’t even aware I was doing.
Conceived in 2008 by Darkworks as a full-featured retail product, and completed in 2012 by Ubisoft Shanghai as a downloadable title, I Am Alive is technically unstable and narratively disjointed. It feels like a game that had a troubled four-year-development across two studios on opposite ends of the Earth.
