Dyad Game Review
Review by Gaming Age (A+)
While Dyad can certainly be classified as a video game, I feel like the word “experience” almost fits it better. To a certain degree it feels like there’s a page taken out of Thatgamecompany’s playbook, the team behind other PSN exclusive hits like Flower and Journey. Both featured mechanics that could certainly be compared to any other video game, but there’s a certain level of absorption into their worlds that rarely occurs in traditional, blockbuster, formulaic titles that fill store shelves.
If you want to just glance at the surface of Dyad, here’s what you’ll see. A music infused game that can kind of be compared to say, Child of Eden, in that when you make an action occur on screen it has a literal effect on the music you’ll hear. Dyad’s core mechanic involves controlling a squiggly little avatar of sorts that moves at a rapid, controlled pace, always going forward through a cylindrical environment. Along the way you’ll encounter a large variety of enemy types that you can hook onto by tapping the X button, which will often propel you forward, allowing you to gain momentum. This is often necessary if you’re interested in clearing the goal times, achieving all three stars, and posting up the best times and or scores for the online leaderboards.
Review by Digital Chumps (9.4/10)
Dyad is going to get a lot of attention for its sublime audio and visual presentation, and rightfully so. It’s not often that you get to pilot an indistinguishable cephalopod through a kaleidoscope tube at a thousand miles an hour. While this certainly serves as a bulletproof invitation to take a closer look, it’s also (admirably) not the only card Dyad has up its sleeve. As it turns out Dyad layers new ideas and fresh mechanics at a pace comparable to its breakneck speed, and continues on indifferent to those whom might not be able piece it all together. For the uninitiated Dyad might feel like a cool toy, but for those who can appreciate it beyond its rich presentation, this game something special indeed.
Vague allusions to Tempest 2000, Rez, or parts of Wipeout might seem valid at first, but a thorough exploration of Dyad’s content reveals little in common with its supposed peers. The initial premise revolves around lining your avatar up with enemies scattered around the tube and “hooking” them in order to pull yourself faster and faster forward. The method by which one completes a level is in a constant state of flux; you might need to hook a set number of pairs of different colored enemies or merely accelerate down and around the tube as fast as possible. Or you might need to collect Invincibility spheres and collide with similarly colored enemies while doing your best to create and ride Zip lines while only employing Lance as a last resort.
Review by Joystiq (4.5/5)
Arthur C. Clarke once wrote that “any sufficiently advanced technology is indistinguishable from magic.” Put another way, anything that lies beyond an observer’s understanding will take on a mysterious, nearly mystical quality. The phrase applies to Dyad for PS3, I think, albeit in a strangely opposite way. To the outside observer, Dyad appears to be little more than a rhythmic, psychedelic mishmash of shapes, colors and sounds, a whirling mass of indecipherable technology. To the player – to the one who comprehends what’s happening on the screen – Dyad is magic.
Tripping my way through its challenges, there were moments when I ceased to realize exactly what I was doing. I was physically present, dimly aware of my fingers moving, but my brain … my brain was somewhere else entirely.