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	<title>Overallsite &#187; Game Reviews</title>
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		<title>Stacking Game Review</title>
		<link>http://www.overallsite.com/2011/02/stacking-game-review/</link>
		<comments>http://www.overallsite.com/2011/02/stacking-game-review/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 09:04:34 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Stacking]]></category>

		<guid isPermaLink="false">http://www.overallsite.com/?p=9123</guid>
		<description><![CDATA[As someone who is tired of the fact that every other game in development seems to be a shooter, Stacking is a breath of fresh air.]]></description>
			<content:encoded><![CDATA[<h4><img class="aligncenter size-full wp-image-9124" title="Stacking Game Review" src="http://www.overallsite.com/wp-content/uploads/2011/02/Stacking_Game_Review.jpg" alt="Stacking_Game_Review" width="580" height="318" /></h4>
<h4>Review by IGN 8.5/10 (Great)</h4>
<p>As someone who is tired of the fact that every other game in development seems to be a shooter, Stacking is a breath of fresh air. An adventure puzzler (which means you go on  an adventure and solve puzzles along the way) unlike any other game on  the market, this game is oozing with charm. It shouldn&#8217;t be too much of a  surprise as Double Fine has formed some of the most unique gaming  experiences available including Psychonauts, Brutal Legend, Costume  Quest and now, Stacking.</p>
<p>Wrapped in a fantastical diorama setting with silent movie-style  cutscenes, Stacking actually tells a rather depressing tale of child  labor. The entire nesting doll family of Blackmores, save the mama doll,  has been forced into slavery. It&#8217;s up to the littlest one of the bunch,  Charlie, to save not only his family, but the entire underage workforce  from the evil Baron. Although the subject matter is slightly heavy,  it&#8217;s presented in a comedic manner – witty dialogue and goofy animations  amplify the fact that this game is not actually socialist propaganda.</p>
<p><a target="_blank" href="http://xboxlive.ign.com/articles/114/1148656p1.html" target="_blank"><em>Read full Review</em></a></p>
<h4>Review by Eurogamer 8/10</h4>
<p>If you enjoy Stacking, you probably have amnesia to thank for it. It&#8217;s a  condition games have been exploiting for years, but with Double Fine&#8217;s  latest, the connections are a little more imaginative than usual. In  most games, memory loss simply means that your grunty protagonist has  woken up in a motel room and forgotten how to double jump. This time,  however, the roots lie a lot deeper.</p>
<p>Actually, they lie with something called Amnesia Fortnights, an idea  Double Fine boss Tim Schafer came up with to motivate his team during  the endless slog of long projects. The concept&#8217;s simple (and you can try  it at home, if you&#8217;re peculiarly motivated and have access to your own  game engine and pipeline): put aside what you&#8217;re working on right now,  split into creative little groups, and spend two weeks building a  prototype for a brand new game.</p>
<p><a target="_blank" href="http://www.eurogamer.net/articles/2011-02-09-stacking-review?page=2" target="_blank"><em>Read full Review</em></a></p>
<h4>Review by Gaming Union</h4>
<p>Tim Schafer just might be one of my favorite game designers of all time.   He has graced us with titles that are simply amazing and his company,  Double Fine, is continuing to produce new and innovative titles.  Brutal  Legend, Psychonauts and Costume Quest are among some of his most recent  games and who can forget one of my favorites of all time, Full  Throttle.  Well, Double Fine is making the rounds and they have a new  game for us called Stacking, a puzzle game using the traditional Russian  stacking dolls as the characters.  It&#8217;s an interested and unique game  to be sure, but how does it &#8220;stack up&#8221; against other downloadable  titles?</p>
<p><a target="_blank" href="http://www.gamingunion.net/reviews/stacking--420.html" target="_blank"><em>Read full Review</em></a></p>
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		<title>Body and Brain Connection Game Review</title>
		<link>http://www.overallsite.com/2011/02/body-brain-connection-game-review/</link>
		<comments>http://www.overallsite.com/2011/02/body-brain-connection-game-review/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 08:48:07 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Body and Brain Connection]]></category>

		<guid isPermaLink="false">http://www.overallsite.com/?p=9119</guid>
		<description><![CDATA[If you've ever played Brain Age on the DS, this is the same concept (and the same creator, Dr. Kawashima) only it's built for Kinect.]]></description>
			<content:encoded><![CDATA[<h4><img class="aligncenter size-full wp-image-9120" title="Body and Brain Connection Game Review" src="http://www.overallsite.com/wp-content/uploads/2011/02/Body_and_Brain_Connection_Game_Review.jpg" alt="Body_and_Brain_Connection_Game_Review" width="580" height="318" /></h4>
<h4>Review by IGN 5/10 (Mediocre)</h4>
<p>Despite being only 25 years old, my &#8220;brain age&#8221; hovers around the high  fifties mark. It&#8217;s not something I&#8217;m proud of, but it&#8217;s the truth  according to Body and Brain Connection.  If you&#8217;ve ever played Brain Age on the DS, this is the same concept  (and the same creator, Dr. Kawashima) only it&#8217;s built for Kinect.  Designed around the idea that you&#8217;ll work your brain more if you use  your body, this is supposed to help your noggin become better, faster,  and stronger. After playing for a while, my score went up and down, but  generally stayed in the same range. That&#8217;s fine, as I wasn&#8217;t expecting  to get &#8220;smarter&#8221; overnight, but unfortunately I didn&#8217;t enjoy the  experience.</p>
<p><a target="_blank" href="http://xbox360.ign.com/articles/115/1150948p1.html" target="_blank"><em>Read full Review</em></a></p>
<h4>Review By Game Spot 6/10 (Fair)</h4>
<p>While all video games engage our brains, some make cerebral stimulation  their raison d&#8217;etre. Body and Brain Connection attempts to sharpen your  wits with an assortment of minigames that test your mental faculties  with light physical challenges. Using the Kinect&#8217;s motion-tracking  capabilities, you solve fill-in-the-blank math problems by kicking  numbered soccer balls or represent a digital time on an analog clock by  positioning your arms appropriately. Body and Brain Connection is a  successor to the Brain Age series in all but name, down to the daily tests of your brain&#8217;s age and  the familiar host, Dr. Kawashima. It captures the self-improving appeal  of the genre nicely, though it is also burdened by a few shortcomings.  Some minigames are hampered by tracking issues, resulting in inadvertent  answers, and swapping profiles midsession can also be problematic. It  is ultimately a fairly shallow game, but Body and Brain Connection&#8217;s  exercises offer a fun way for puzzle fans to get a few kicks out of  their Kinects.</p>
<p><em><a target="_blank" href="http://asia.gamespot.com/xbox360/puzzle/brainagekinect/review.html" target="_blank">Read full Review</a></em></p>
<h4>Review by Game Reactor</h4>
<p>Pile of Kinect games in your living  room plus one. Subtract the wild excesses of Dance Central, but multiply  educational merit, and add in family-skewed entertainment. What&#8217;s the  answer? (Clue is in the title.)</p>
<p>First off, that game title is misinformation. You&#8217;re getting no  more exercise from Dr.Kawashima&#8217;s regime than you do from motioning your  way through the Xbox 360 Dashboard.</p>
<p>No way in hell does this game  gush the same fountain of sweat that Dance Central does, or make you  throw quite so many random shapes with wilful abandon as Kinect Sports.  So if you&#8217;re looking for a two for one bundle you&#8217;ll be sadly bereft.  Better to listen to a Stephen Hawking conference while working out to  Ubisoft&#8217;s Your Shape: Fitness Evolved</p>
<p><a target="_blank" href="http://www.gamereactor.eu/reviews/6479/Dr.+Kawashima%27s+Body+and+Brain+Exercises/" target="_blank"><em>Read full Review</em></a></p>
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		<title>Marvel vs. Capcom 3 Game Review</title>
		<link>http://www.overallsite.com/2011/02/marvel-capcom-3-game-review-2/</link>
		<comments>http://www.overallsite.com/2011/02/marvel-capcom-3-game-review-2/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 08:32:16 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Marvel vs. Capcom 3]]></category>

		<guid isPermaLink="false">http://www.overallsite.com/?p=9115</guid>
		<description><![CDATA[Beloved characters return to the fold while new arrivals, though bearing their own signature styles, have some similarities to classics that didn't make the cut.]]></description>
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<h4>Review By IGN 8.5/10 (Great)</h4>
<p>Marvel vs. Capcom 3 is an incredibly flashy, fun and kinetic fighting game, one that  contains an unbelievable amount of depth. Beloved characters return to  the fold while new arrivals, though bearing their own signature styles,  have some similarities to classics that didn&#8217;t make the cut. MvC3 also  manages to dig up some very obscure Marvel and Capcom heroes and  villains, which will no doubt please longtime fans of both worlds. Less  impressive, however, is the lack of diversity when it comes to the  game&#8217;s modes. If you&#8217;re looking for an expansive, varied fighting game  experience, it&#8217;s nowhere to be found.</p>
<p>This third entry in the MvC series attempts to be the same addicting  game as its predecessor. We&#8217;re still talking about three-on-three  battles, complete with the overly-exaggerated hyper combos that we all  know and love. If you&#8217;re eager to cast fireballs the size of your HDTV,  this is the game for you. The basic elements of tagging in partners or  summoning them for brief attacks is still here, as is the notion of  building up a special meter to execute particularly devastating moves.</p>
<p><a target="_blank" href="http://ps3.ign.com/articles/114/1149091p1.html" target="_blank"><em>Read full Review</em></a></p>
<h4>Review by Game Spot 8.5/10 (Great)</h4>
<p>After a decade of anticipation, and a few long months of speculation,  Marvel vs. Capcom 3: Fate of Two Worlds is upon us at last. This  venerable fighting series, renowned for its structured insanity, has  finally returned with the same fire and intensity that was its hallmark.  However, not all the characters from the previous game have returned  this time around&#8211;but not without good reason. Marvel vs. Capcom 2 was a game so completely dominated by a handful of characters and  strategies that the majority of its design was rendered moot. Developer  Capcom has since learned from this, and the changes made help distill  this game&#8217;s combat into a more well-rounded experience than ever before.  The result is not the most technically demanding of fighters, but is  certainly one of the most enjoyable. The white-knuckle intensity is  still here&#8211;but this is not the same game you remember from 10 years  ago.</p>
<p><a target="_blank" href="http://asia.gamespot.com/ps3/action/marvelvscapcom3/review.html" target="_blank"><em>Read full Review</em></a></p>
<h4>Review by Cinema Blend</h4>
<p>Let’s get to the characters first, as that was one of the major problems  that I foresaw back then. The characters in this game are just fine and  are so different that it’s like learning to play <em>MvC</em> all over  again. Arthur is very different from Trish, who’s very different from  Deadpool, who ‘s very different from Wesker, so you’ll spend hours upon  hours just finding your perfect team (mine’s X-23, Hsien-Ko, and Akuma.  Who knew?). One thing I don’t like about some of the characters though  is that some of them are absolutely worthless in my hands. That doesn’t  mean that they’ll be worthless in other people’s hands, and I can  definitely see more balance with this roster than in the last game. But I  can’t use Haggar or Thor to save my life, even though those were two of  the characters that I wanted to play as the most when I initially heard  that they were in the game. In this way, it kind of saps a bit of the  fun for me, knowing that even with practice I won’t be able to use them  since I’ve developed my own sort of rhythm with the game.</p>
<p><a target="_blank" href="http://www.cinemablend.com/games/Review-Marvel-Capcom-3-Fate-Two-Worlds-30166.html" target="_blank"><em>Read full Review</em></a></p>
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		<title>de Blob 2 Game Review</title>
		<link>http://www.overallsite.com/2011/02/de-blob-2-game-review/</link>
		<comments>http://www.overallsite.com/2011/02/de-blob-2-game-review/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 08:16:44 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[de Blob 2]]></category>

		<guid isPermaLink="false">http://www.overallsite.com/?p=9110</guid>
		<description><![CDATA[Rather than attempt to shoehorn 3D exploration onto a platform that's not ideally suited for it, the team has instead focused the game play on 2D platforming, with rock solid mechanics that also make the most of the overriding color motif.]]></description>
			<content:encoded><![CDATA[<h4><img class="aligncenter size-full wp-image-9111" title="de Blob 2 Game Review" src="http://www.overallsite.com/wp-content/uploads/2011/02/de_Blob_2_Game_Review.jpg" alt="de_Blob_2_Game_Review" width="580" height="318" /></h4>
<h4>Review by IGN 7.5/10 (Good)</h4>
<p>Tasked with bringing de Blob 2 to DS, talented Australian development  house Halfbrick has made some smart decisions. Rather than attempt to  shoehorn 3D exploration onto a platform that&#8217;s not ideally suited for  it, the team has instead focused the gameplay on 2D platforming, with  rock solid mechanics that also make the most of the overriding colour  motif.</p>
<p>For those of you unfamiliar with this series, the premise of de Blob is  that the world has been drained of its colour by the evil Inkt  Corporation, and its people – the Raydians – imprisoned inside ugly grey  suits. It&#8217;s up to the player to liberate the people and restore colour  to the world by literally absorbing different colours and painting  everything you come into contact with.</p>
<p><a target="_blank" href="http://ds.ign.com/articles/115/1151513p1.html" target="_blank"><em>Read full Review</em></a></p>
<h4>Review by Gamespot 7/10 (Good)</h4>
<p>The blob known as Blob made his debut in de Blob when it landed on the Wii in 2008, introducing the world to a funky new  hero whose ability to absorb color and spread it around was put to  great use in that  charming platformer. Now, Blob is back, but while  fostering political revolution through paint is as intrinsically  enjoyable as ever, a nasty tendency to punish you severely for failure  and a few other issues prevent this outing from being as enjoyable as  the first.</p>
<p><a target="_blank" href="http://asia.gamespot.com/ps3/adventure/deblobtheunderground/review.html" target="_blank"><em>Read full Review</em></a></p>
<h4>Review by Joystiq</h4>
<p>Religious cults. Stalinism. Labor camps. WMDs. For a kid&#8217;s game,<em> de Blob 2</em> isn&#8217;t short on adult subject matter &#8212; even if it goes unmentioned in  the ESRB box. Having expanded onto Xbox 360 and PS3, has the squeezable  platformer grown-up?</p>
<p>When we left Chroma City at the end of 2008&#8242;s Wii-exclusive <em>de Blob</em>,  the evil INKT Corporation and its leader Comrade Black had been freshly  ousted by the titular hero. Now, Comrade Black, disguised as a cult  priest named Papa Blanc, returns from expulsion with nefarious plans:  rig the election of Prisma City (a new location) and drain its color (an  old ambition).</p>
<p><a target="_blank" href="http://www.joystiq.com/2011/02/22/de-blob-2-review/" target="_blank"><em>Read full Review</em></a></p>
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		<title>Bulletstorm Game Review</title>
		<link>http://www.overallsite.com/2011/02/bulletstorm-game-review/</link>
		<comments>http://www.overallsite.com/2011/02/bulletstorm-game-review/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 08:04:14 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Bulletstorm]]></category>

		<guid isPermaLink="false">http://www.overallsite.com/?p=9105</guid>
		<description><![CDATA[It comes off as obnoxious and crass, full of toilet humor, emphasizing a sort of dickish boldness and attitude that's been driven into the ground by countless shooters over the last few years.]]></description>
			<content:encoded><![CDATA[<h4><img class="aligncenter size-full wp-image-9106" title="Bulletstorm Game Review" src="http://www.overallsite.com/wp-content/uploads/2011/02/Bulletstorm_Game_Review.jpg" alt="Bulletstorm_Game_Review" width="580" height="318" /></h4>
<h4><em><span style="color: #800000;">Decide how your enemies are going to die. Just shoot&#8217;em, or kick &amp; shoot&#8217;em or Put a bullet in their head.</span></em></h4>
<h4>Review by IGN 8/10 (Great)</h4>
<p>At face value I shouldn&#8217;t like Bulletstorm.  It comes off as  obnoxious and crass, full of toilet humor, emphasizing a  sort of  dickish boldness and attitude that&#8217;s been driven into the  ground by  countless shooters over the last few years.The &#8220;kill with  skill&#8221; tagline and profanity laced combo names seemed so hollow when  free of any context. To coin a phrase, it seems like Bulletstorm is  compensating for something.<br />
So it&#8217;s a surprise then that Bulletstorm is actually something kind of  special. Sure, it&#8217;s still brash, and it&#8217;s still full of toilet humor,  but with context, Bulletstorm is a violently charming popcorn shooter  that plays well with some great design.</p>
<p><a target="_blank" href="http://ps3.ign.com/articles/115/1151686p1.html" target="_blank"><em>Read full Review</em></a></p>
<h4>Review by Game Spot 8/10 (Great)</h4>
<p>Sci-fi first-person shooter Bulletstorm is a celebration of adolescent  crassness. It is neither artful nor sophisticated, proudly wearing  strings of obscenities as a badge of dishonor. Subtle it isn&#8217;t;  entertaining, it is. Where the meatheaded characters and forced,  childish dialogue fail, the gameplay mostly succeeds, pushing you  through a variety of attractive environments and encouraging you to  &#8220;kill with skill.&#8221; In Bulletstorm, you earn points by kicking your  enemies into cacti, shooting them in the rear end, and flinging them  into the air with your electric leash, among many other variations and  combinations of bullets, boots, and exploding barrels. You spend these  points on ammo, weapon upgrades, and more, giving you reason to perform  these moves beyond the initial gratification they provide. Bulletstorm  is sometimes ludicrous and often ludicrously fun&#8211;an enjoyable and  occasionally embarrassing journey to the profane future it predicts.</p>
<p><a target="_blank" href="http://asia.gamespot.com/ps3/action/untitledpeoplecanflyproject/review.html" target="_blank"><em>Read full Review</em></a></p>
<h4>Review by Gameolosophy</h4>
<p>Utopian future story for the stage, an elite peacekeeping force involved  in the violent civil war. However, in this unit (”death echo”) has  taken place in the intrigues of the event, making the two top players Ge  Leisen. Hunt (Grayson Hunt), and Sato, Ishii (Ishi Sato) trapped in  Stygia this abandoned paradise, and was forced to own another way of  living. Players will play Ge Leisen. Hunt, not only can display a  variety of top fighting moves, and use the first-person shooter in the  history of the most unique and innovative weapons, fully integrated into  the “mad bomb storm” unique “skill shot” mechanism which produce  unparalleled access to violent games and fun exclaimed again and again  satisfaction.</p>
<p><a target="_blank" href="http://gameolosophy.com/games/bulletstorm-game-review/" target="_blank"><em>Read full Review</em></a></p>
<h4>Bulletstorm Video Review by IGN</h4>
<p><iframe title="YouTube video player" width="580" height="330" src="http://www.youtube.com/embed/NKIp4G7_3ec?rel=0" frameborder="0" allowfullscreen></iframe></p>
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		<title>Shank Game Review &#124; &#8220;Decent&#8221;</title>
		<link>http://www.overallsite.com/2010/08/shank-game-review-decent/</link>
		<comments>http://www.overallsite.com/2010/08/shank-game-review-decent/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 23:34:25 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shank Review]]></category>

		<guid isPermaLink="false">http://www.overallsite.com/?p=5622</guid>
		<description><![CDATA[Ever since I saw Shank in a hotel room at PAX last year, I've been optimistic. With visuals that cross the grittiness of graphic novels with the strong design sense of cartoons like Genndy Tartakovsky's Samurai Jack, Shank makes a hell of a first impression.]]></description>
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<h4>Review by IGN 7.0/10 Decent</h4>
<p>Ever since I saw Shank in a hotel room at PAX last year, I&#8217;ve been optimistic. With visuals  that cross the grittiness of graphic novels with the strong design sense  of cartoons like Genndy Tartakovsky&#8217;s Samurai Jack, Shank makes a hell  of a first impression. Developers Klei have made some pretty big  promises (whether inadvertently or otherwise), and expectations were  built up pretty high. Now that Shank is here on PSN and XBLA courtesy of  a deal with EA&#8217;s Partners program, Shank lives up to some of that  promise, but stumbles where it counts most.</p>
<p>Shank gets up in your face right away and stays there with huge helpings  of profanity, violence, style, and dare I say it, loving craftsmanship.  From Shank&#8217;s public debut last year on, developers Klei have stressed  that Shank was created and animated not by veteran game personnel but by  traditional animators and artists, and, honestly, it shows.</p>
<p><a target="_blank" href="http://ps3.ign.com/articles/111/1115660p1.html" target="_blank"><em>Read Full Review</em></a></p>
<h4>Review by Joystiq 4.5/5 Stars</h4>
<p>\You&#8217;ve probably noticed that critics often employ flowery language when  they&#8217;re trying to describe hyper-violence, whether it&#8217;s a &#8220;bullet  ballet&#8221; or a &#8220;symphony of destruction.&#8221; Never one to use my evolved  human intellect to mask primal urges, I&#8217;m going to try to explain the  appeal of Klei&#8217;s side-scrolling kill-&#8217;em-up <em>Shank </em>in  the most basic, honest terms possible. If the game&#8217;s not employing the  slightest bit of nuance, I don&#8217;t see why I should have to.</p>
<p><em>Shank </em>is a lot of fun because it lets you murder a lot of different people in a lot of different ways, and I think you should buy it.</p>
<p>You&#8217;re Shank, a former gang member and all-around bad ass who&#8217;s taking  revenge on the crime family that offed his lady. He does this by  killing, well, like a thousand dudes. In retrospect, it seems karmically  imbalanced, but they killed the girlfriend of a guy who is (1) the lead  character of a video game and (2) named after a prison knife, so I&#8217;m  not sure what else they expected.</p>
<p><a target="_blank" href="http://www.joystiq.com/2010/08/24/shank-review/" target="_blank"><em>Read Full Review</em></a></p>
<h4>Review by Games Radar 6/10 Decent</h4>
<p>Shank has the makings of a great beat-em-up – most importantly it has  lots of cool attacks and lots of cool weapons. There are three basic  attacks: melee (your namesake shank), heavy attack (chainsaw, among  other weapons), and guns (unlimited ammo). You can also throw grenades  (limited quantity) and combine attacks with grapple moves or jumps. All  of these moves and abilities can be linked together into seemingly  endless combos, and when you get going against a bunch of enemies, much  clever multi-button-mashing pleasure can be had.</p>
<p>Small control annoyances often sully the experience though, and in  this genre, even a small misstep in the controls can become a deal  breaker. For some unfathomable reason, the same button used for your  main melee attack is also mapped to the item pick up action. Enemies  often drop items when you defeat them, so often in the heat of battle  this leads to accidentally wasting a health drink, which is especially  annoying in multiplayer when you need a health drink and your partner  with full health accidentally drinks one through no fault of his own.</p>
<p>Enemies also drop weapons you can use temporarily, like heavy machine  guns, and when the area you&#8217;re fighting on is littered with machine gun  drops on the ground, you&#8217;re forced to refrain from using your melee  attack, because you&#8217;ll end up picking up and dropping the gun over and  over instead of attacking, which quickly leads to death.</p>
<p><a target="_blank" href="http://www.gamesradar.com/ps3/shank/review/shank-review/a-2010082417470150784302/g-2010030995112502091" target="_blank"><em>Read Full Review</em></a></p>
<h4>Video Review by IGN</h4>
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		<title>Castlevania: Harmony of Despair Review</title>
		<link>http://www.overallsite.com/2010/08/castlevania-harmony-despair-review/</link>
		<comments>http://www.overallsite.com/2010/08/castlevania-harmony-despair-review/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 03:44:26 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Castlevania: Harmony of Despair]]></category>
		<category><![CDATA[review]]></category>

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		<description><![CDATA[Castlevania: Harmony of Despair Review, The two-faced mansion from Castlevania: Symphony of the Night endures in players' memories because it's the perfect venue for adventure. ]]></description>
			<content:encoded><![CDATA[<h4><img class="size-full wp-image-5377 aligncenter" title="Castlevania" src="http://www.overallsite.com/wp-content/uploads/2010/08/Castlevania.jpg" alt="Castlevania" width="580" height="300" /></h4>
<h4>Review by Eurogamer 4/10</h4>
<p>The two-faced mansion from Castlevania: Symphony of the Night endures  in players&#8217; memories because it&#8217;s the perfect venue for adventure. You  never stop pushing into new realms, yet there always remains another  locked door or an unreachable ledge &#8211; something more to discover. And,  most famously, at the moment you think the journey is over, you learn  it&#8217;s not even close. Symphony of the Night is a romantic&#8217;s idealisation  of life: a cycle of mystery and discovery with no end in sight.</p>
<p>That  must be a frustrating irony for Koji Igarashi. As the producer of most  Castlevania games since Symphony of the Night &#8211; including the latest,  Castlevania: Harmony of Despair &#8211; the series has offered him scant  opportunity for discovery.</p>
<p><a target="_blank" href="http://www.eurogamer.net/articles/castlevania-harmony-of-despair-review?page=1" target="_blank"><em>Read Full Review</em></a></p>
<h4>Review by IGN 7.5/10 (Good)</h4>
<p>Castlevania: Harmony of Despair is an interesting experiment.  While it looks just like the 2D  Castlevania games we&#8217;ve grown accustomed to since Symphony of the Night,  it&#8217;s actually very different than any previous entry in the series.   This is a multiplayer adventure designed for up to six vampire hunters  to jump into the game together. In six maps, they must find and defeat  the boss before time runs out.  When you get a group of people together  and finally figure out how the game works, it&#8217;s definitely fun.  But  it&#8217;s not very enjoyable to play on your own, it fails to explain its  mechanics to the player, and most of the assets look like they&#8217;re pulled  straight from existing Castlevania games.  This one is for the hardcore  Castlevania fans only, but I do think they will enjoy it.</p>
<p>There are six recognizable characters from the series to choose from and  each behaves the way you would expect them to.  For instance, Shanoa,  from Order of Ecclesia, can use her Magnes ability to attach herself to  magnets and use them to slingshot to hard-to-reach areas.</p>
<p><a target="_blank" href="http://xboxlive.ign.com/articles/110/1109803p1.html" target="_blank"><em>Read Full Review</em></a></p>
<h4>Review by Destructoid <strong>6.0/10 &#8212; Alright</strong></h4>
<p>On paper, <em>Castlevania: Harmony of Despair </em>sounds like a dream. A Castlevania game with six-player co-op, bringing together an all-star cast from the &#8220;<em>Metroidvania</em>&#8221; style titles, all rendered in glorious high-definition sprites. Sounds perfect, doesn&#8217;t it? What could go wrong?</p>
<p>A surprising amount, apparently.</p>
<p><em>Castlevania HD</em> is by no means a bad game, but it is one of the most contradictory, unintuitive and downright <em>confusing </em>XBLA  games ever made. Even as I write this introduction, I am struggling to  recall how much of the game was fun, and how much was a repetitive,  grinding chore. Once I&#8217;ve worked that out, I still won&#8217;t know if the fun  parts were worth the absurdly demanding work that has to be put into  it.</p>
<p><em>Harmony of Despair</em> appears to have no story whatsoever. It&#8217;s  never explained how the six playable characters meet, and the game&#8217;s six  chapters (based on previous <em>Castlevania </em>games) seem to have no relation to each other. <em>Castlevania HD</em> has a very arcade feel to it, and makes no attempt to be cohesive or  structured in any way. If you&#8217;re looking for plot, you won&#8217;t find it  here. If you just want to be dropped into the action with no questions  asked, then this game certainly does the trick.</p>
<p><a target="_blank" href="http://www.destructoid.com/review-castlevania-harmony-of-despair-180442.phtml" target="_blank"><em>Read Full Review</em></a></p>
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		<title>Need for Speed World Review</title>
		<link>http://www.overallsite.com/2010/08/speed-world/</link>
		<comments>http://www.overallsite.com/2010/08/speed-world/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 00:23:53 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Need for Speed]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[World]]></category>

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		<description><![CDATA[Need for Speed World, If you were in the Headstart week of Need for Speed World, in which early birds could tour the world a week early, you'll have experienced a discouraging sense of isolation. ]]></description>
			<content:encoded><![CDATA[<h4><img class="size-full wp-image-5372 aligncenter" title="Need for Speed World" src="http://www.overallsite.com/wp-content/uploads/2010/08/nfs-world.jpg" alt="nfs-world" width="580" height="329" /></h4>
<h4>Review by Eurogamer 6/10</h4>
<p>If you were in the Headstart week of Need for Speed World, in which  early birds could tour the world a week early, you&#8217;ll have experienced a  discouraging sense of isolation. The first multiplayer race I tried to  join was a matter of sitting in a lobby with a single, silent avatar  chosen from the small and self-consciously macho collection available.</p>
<p>The minute-long lobby wait was so pregnant with tension that I typed an  embarrassed “hi” into the chat window, with 30 seconds left to the race.  Fifteen seconds later, I got the reply “bailing if only 2”. He proved  himself no liar, and some seconds after I was kicked back into the  world. Was he rude? Was I expecting too much? Is it mentally ill to fall  in love so easily?</p>
<p>As the week dragged on, it became clear that I couldn&#8217;t honestly review  the game as an MMO racing game on the basis of the races I was having.  There simply weren&#8217;t enough people.</p>
<p><a target="_blank" href="http://www.eurogamer.net/articles/need-for-speed-world-review?page=1" target="_blank"><em>Read Full Review</em></a></p>
<h4>Review by IGN</h4>
<p>There have been a huge number of free-to-play games released in the last  year, from small-time publishers right up to the big boys. The latest  in this lineup is Need for Speed World, from EA Black Box and EA Singapore, which aims to take Need for Speed&#8217;s popular  street-racing formula and add in thousands of players who can&#8217;t wait to  call you a noob. Although it was released yesterday, those who bought  the starter pack have had access to the streets for an extra week. We  took the game for a spin with the rest of the early-starters so that we  could give you our thoughts.</p>
<p>First off, we don&#8217;t normally review free-to-play games. When a game&#8217;s  price is zero, the barrier for entry is simply how much time you are  willing to spend downloading and playing. However, Need for Speed World  is only free-to-play up to level 10. When you reach that level (which  will only take most players a few hours), you stop leveling up and are  stuck at level 10 until you purchase the US $20 Starter Pack.</p>
<p><a target="_blank" href="http://pc.ign.com/articles/110/1109281p1.html" target="_blank"><em>Read Full Review</em></a></p>
<h4>Need For Speed World Game-Play Video</h4>
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		<title>StarCraft II: Wings of Liberty Review</title>
		<link>http://www.overallsite.com/2010/08/starcraft-ii-wings-liberty-review/</link>
		<comments>http://www.overallsite.com/2010/08/starcraft-ii-wings-liberty-review/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 00:17:41 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[StarCraft II: Wings of Liberty]]></category>

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		<description><![CDATA[StarCraft II: Wings of Liberty Review, Real-time tactics evolve with StarCraft II: Wings of Liberty, Blizzard's long in the making sequel to one of the most beloved, bestselling sci-fi strategy games of all time.]]></description>
			<content:encoded><![CDATA[<h4><img class="size-full wp-image-5353 aligncenter" title="StarCraft II: Wings of Liberty Review" src="http://www.overallsite.com/wp-content/uploads/2010/08/Star-Craft-II-Review.jpg" alt="Star-Craft-II-Review" width="580" height="289" /></h4>
<h4>Review by Kotaku</h4>
<p>Real-time tactics evolve with StarCraft II: Wings of Liberty,  Blizzard&#8217;s long in the making sequel to one of the most beloved,  bestselling sci-fi strategy games of all time. Oh, so you&#8217;ve heard of  it, then?</p>
<p>Three distinct races, the displaced humans known as Terrans, the  ancient, mystical alien Protoss, and the insect-like Zerg horde, are  (still) embroiled in an intergalactic war. Billions die as the Zerg  swarm reawakens from hibernation four years after the events of 1998&#8242;s  StarCraft: Brood War. In StarCraft II: Wings of Liberty, players will  largely experience the Terran side of this story under the command of  Jim Raynor, hero of the original StarCraft and now enemy of the imperial  Dominion forces. Raynor and his faithful crew of Raiders hop from  planet to planet searching for artifacts that may end the Zerg&#8217;s reign  of terror and that of its leader, the Queen of Blades.</p>
<p><a target="_blank" href="http://kotaku.com/5600857/starcraft-ii-wings-of-liberty-review-upgrade-complete" target="_blank"><em>Read Full Review</em></a></p>
<h4>Review by Plagn</h4>
<p>After 12 years of anticipation, three years of post-announcement hype, and a Beta that lasted a good few months (and was quite  fantastic, mind you), the sequel to one of the most beloved PC games ever released, StarCraft II: Wings of Liberty has finally  arrived. Blizzard Entertainment is notorious for taking their sweet  time with their games, but are also known to release some seriously  polished stuff. From Diablo to World of WarCraft,  Blizzard has maintained a very solid track record, even if it does take  about 80 human years for them to release a game. So how does arguably  one of the most anticipated sequels in gaming history fare? Read on to  find out.</p>
<p>Wings of Liberty is based four years after the events of StarCraft: Brood War,  where the Dominion, lead by the tyrant Arcturus Mengsk dominates the  Terran sectors, the enigmatic Protoss and their clans are in disarray  and seeking to rebuild their once glorious empire, and the Queen of  Blades, Kerrigan has mysteriously gone silent, as her Zerg broods laying  dormant on their home world Char. You play as Jim Raynor, the returning  hero from the original StarCraft who leads a band of anti-dominion forces known as Raynor’s Raiders.</p>
<p><a target="_blank" href="http://palgn.com.au/pc-gaming/16993/starcraft-ii-wings-of-liberty-review/" target="_blank"><em>Read Full Review</em></a></p>
<h4>StarCraft II: Wings of Liberty Video Review</h4>
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<p>Share your views in comments section below. <em>You can like OAS at <a target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.facebook.com');" href="http://www.facebook.com/oasite" target="_blank">facebook</a> or follow us on <a target="_blank" onclick="javascript:pageTracker._trackPageview('/outbound/article/www.twitter.com');" href="http://www.twitter.com/oasef" target="_blank">twitter</a> or subscribe to our <a target="_blank" href="../2010/07/2010/07/2010/07/2010/07/feed/" target="_blank">RSS</a> to stay updated. </em></p>
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		<title>Limbo Game Review</title>
		<link>http://www.overallsite.com/2010/07/limbo-game-review/</link>
		<comments>http://www.overallsite.com/2010/07/limbo-game-review/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 21:47:11 +0000</pubDate>
		<dc:creator>Pankaj Sharma</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Limbo Game Review]]></category>
		<category><![CDATA[Video Review]]></category>

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		<description><![CDATA[Limbo Game Review, Videogames are an art form made up of visuals, sound, and a mysterious little something we call gameplay. Limbo is the perfect example of these three crafts working together in harmony to create something astounding. ]]></description>
			<content:encoded><![CDATA[<h4><img class="aligncenter size-full wp-image-4915" title="Limbo Game Review" src="http://www.overallsite.com/wp-content/uploads/2010/07/Limbo-Game-Review.jpg" alt="" width="580" height="300" /></h4>
<h4>Review by IGN 9.0/10 Outstanding</h4>
<p>Videogames are an art form made up of visuals, sound, and a mysterious  little something we call gameplay.  Limbo is the  perfect example of these three crafts working together in harmony to  create something astounding.  With no text, no dialogue, and no  explanation, it manages to communicate circumstance and causality to the  player more simply than most games.  This 2D puzzle platformer in a  film noir style is one of the best games you&#8217;ll play this year on any  platform.</p>
<p>You control a young boy who wakes up in a forest with no indication of  who you are, how you got there, or where you&#8217;re going.  You set out to  explore this bizarre environment but soon find it to be a dangerous  place, at which point your motivation becomes clear: you need to get the  hell out of there.  No cut scenes or loading screens will interrupt the  action, making it easy to be swept away in Limbo&#8217;s disturbing world.</p>
<p><a target="_blank" href="http://xboxlive.ign.com/articles/110/1106885p1.html" target="_blank"><em>Read Full Review</em></a></p>
<h4>Review by Eurogamer 9/10</h4>
<p>Limbo, the moody, monochromatic game that kicks off Xbox Live  Arcade&#8217;s Summer of Arcade this Wednesday, looks gorgeous. Any screenshot  will tell you that, and playing the game drives it home. The  developers, Playdead, execute their aesthetic &#8211; like a gloomy Eastern  European animated short seen through misted glass &#8211; with beauty and  consistency. The game&#8217;s real success, however, is in refusing to be  satisfied with looks alone.</p>
<p>Creativity thrives in limitations, and  Limbo is rigorous in its self-imposed limits. It has no colour, no  dialogue, minimal music, no cut-scenes, no on-screen health meters or  other clutter. Yet you can&#8217;t expect limitations alone to make your  masterpiece for you. After cutting away the fat, the obligation is to  use what remains as convincingly as possible.</p>
<p><a target="_blank" href="http://www.eurogamer.net/articles/limbo-review?page=1" target="_blank"><em>Read Full Review</em></a></p>
<h4>Review by 1Up (B)</h4>
<p>Limbo does a great deal with very little. Stark black-and white-visuals and a  simple two-button control scheme (&#8220;action&#8221; and &#8220;jump&#8221;) highlight the  power a talented developer can wield by keeping things simple. While the  game&#8217;s story (and its abrupt ending) leaves a bit to be desired, the  framework surrounding it provides more than enough reason to explore the  game&#8217;s haunting world.  At its heart, Limbo is a puzzle game: you interact with the  environment and overcome obstacles while trying to avoid an untimely  (and messy) death&#8230;but you&#8217;ll die a lot anyway.</p>
<p>Learning to find the  dangers cleverly concealed in the game&#8217;s shadows keeps you aware of your  simplistic surroundings, and draws focus to the minute details of the  landscape. Limbo presents it&#8217;s fair share of platforming and precision  button pressing as well, but unlike, say, Mega  Man, you&#8217;re never forced to start back at the beginning of a stage.</p>
<p><a target="_blank" href="http://www.1up.com/do/reviewPage?cId=3180445" target="_blank"><em>Read Full Review</em></a><br />
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<h4>Video Review</h4>
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